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Particle Trails Emitterįor objects to be generated from particles, you must tell the Trail object which emitter it will work with.
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For details of this mode, see the 'Object Trails' section below. Object TrailĬreates trails from an object in the scene. This menu has two options: Particle TrailĬreate particle trails (requires an X-Particles emitter). One is to create trails from an X-Particles emitter the other is to create trails from a moving object.
Settings for the 'No Connection' algorithm.The interface contains the following sections:įor the 'Groups Affected' tab and for the buttons at the bottom of the interface, please see the ' Common interface elements' page. The reason is that each particle can only carry one set of data used by the Trail object, and if there are two Trail objects competing for the same data, it will become corrupted and the splines will not be generated correctly. If you try to use the same emitter with two Trail objects, it won't work you may get splines but they may be distorted or missing parts. If you try to link two or more Trail objects to the same emitter, results are unpredictable and almost certainly not what you wanted. Note: each emitter should only be associated with one Trail object. The splines can then be used to generate other objects, such as in a Sweep object, or rendered with the X-Particles material. The Trail object will generate splines from the path of the particles during the animation.